- Industry: Software
- Number of terms: 4366
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Geometric configurations that, if unfolded, could not lie flat on a plane without overlapping pieces. Typically this situation occurs if the surface consists of several patches sharing a boundary. Natural examples include a fish with fins, a plane with wings, or a bag with compartments.
Industry:Software
In animation, a constraint that keeps an object’s orientation so that it aligns with the normal vectors of a NURBS or polygonal surface (mesh). Normal constraints are useful for keeping an object oriented as it travels across a surface that has a unique, complex shape.
Industry:Software
In animation, a constraint that matches the orientation of one object to one or more other objects. Orient constraints are useful for keeping objects aligned.
Industry:Software
In animation, a deformer that acts independently of time. Nonlinear deformers in Maya include: end, flare, sine, squash, twist, and wave. Also known as geometric/deferrable, modifier-based, or quickstretch.
Industry:Software
In dynamics, a constraint that places a single active rigid body at a position in the workspace. This constraint works as if a solid bar connects the rigid body to the constraint position.
Industry:Software
In dynamics, a field that pulls objects towards it. It is based on the principle that a mutual attractive force exists between any two objects in the universe, proportional to the product of their masses. As the distance between the objects increases, the force of the field decreases. Use Newton fields to create orbiting planets or tethered, colliding balls, for example.
Industry:Software
In dynamics, a render type that displays the current values of any attribute of a particle object. This type is useful when you want to know the value of an attribute such as velocity at a certain frame. By default, Maya displays particle IDs for this render type.
Industry:Software
In fluid effects, a shaded surface that simulates open water effects (for example, waves) by using surface displacement. Boat wakes and other effects caused by objects can be created with wakes.
Industry:Software
In modeling, a curve or surface that is a duplicate of an existing curve or surface, but is set off from the original copy.
Industry:Software
In modeling, a polygon that has more than three vertices, and those vertices do not lie in the same plane (that is, they are not planar, or flat).
Industry:Software