- Industry: Software
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In animation, the rapid rotation of a constrained object about its aim vector. This is usually an undesirable effect, and can be prevented by moving or animating the world up vector.
Industry:Software
In dynamics, a constraint that restricts the motion of rigid bodies. These constraints simulate the behaviour of real-world items such as pins, nails, barriers, hinges, and springs.
Industry:Software
In dynamics, a constraint that simulates an elastic cord. Use spring constraints to create effects such as a man bungee-jumping off a building.
Industry:Software
In dynamics, a polygonal or NURBS surface converted to an unyielding shape. Rigid bodies collide rather than pass through each other during animation.
Industry:Software
In dynamics, a polygonal surface, NURBS surface, NURBS curve, lattice, wire, or wrap deformer that bends and deforms when influenced by a field or struck by a collision object.
Industry:Software
In dynamics, a render type that displays moving particles with an elongated tail. The streak render type creates the display of objects such as meteors or rain. Streak length is based on the velocity of particles, so if the particles are stationary or moving slowly, they aren’t seen.
Industry:Software
In dynamics, a type of rendering that displays particles as opaque spheres. (You cannot display these spheres with transparency.)
Industry:Software
In dynamics, an instantaneous rotational force (torque) on a rigid body’s centre of mass in a specified direction.
Industry:Software
In general, a curved line, made up of segments and defined by control points (for example, CVs). Types of splines include polylines, cardinal splines, B-splines, and non-uniform rational B-splines (NURBS).
Splines were originally developed for shipbuilding. A way to draw a smooth curve through a set of points was needed. The solution was to place metal weights at points and pass a thin wooden beam between the weights. The beam, called a spline, adopts a minimum energy position with respect to the weights, producing a smooth curve. The influence of each weight is maximum at the point of contact, and decreases smoothly away from that point.
Industry:Software
In general, the difference in colour across a surface due to different surface characteristics and lighting. Shading includes the materials of a surface, and the lighting of a surface.
Industry:Software