- Industry: Software
- Number of terms: 4366
- Number of blossaries: 1
- Company Profile:
The view you're looking at. That is, a flat 2D representation of a rendered image (similar to a paint canvas).
Industry:Software
In compositing, that part of the composite video signal, generated by the sync generator, that maintains the colour phase (hue) in non-component video. Usually the subcarrier is handled automatically, but some devices will require a separate subcarrier signal with a sync signal.
Industry:Software
A hybrid surface type that provides both the smooth organic forms of NURBS modeling, and the detail and extrusion capabilities of polygonal modeling. A subdivision surface can have different levels of detail (density of control points) in different regions.
Subdivision surfaces allow you to model complex shapes from a single surface. They can have varying levels of detail (see hierarchy).
Also known as subd surface or hyper NURBS.
Industry:Software
In IK (inverse kinematics), the ability to substitute a bound piece of geometry with a different piece of geometry, even while maintaining the same skin weighting.
This feature facilitates a parallel workflow, where modelers, animators and Technical Directors can work on the same character simultaneously without having to redo the character's skin weights multiple times.
Industry:Software
In the Trax editor, an interface control that exists for each level in the Trax hierarchy and gives you a high level of control over the collection of tracks under a character, group, or subcharacter.
You can collapse and expand summaries for characters, subcharacters, or groups by clicking the arrow that is beside each of their names in their respective summaries.
Each summary contains a summary clip, which you click-drag to move all the clips in all the tracks under the character, group, or subcharacter in the summary. You can also Shift+drag a summary clip to scale it.
Industry:Software
This tool has been renamed Transfer Maps. See texture map for more information.
Industry:Software
In rendering, distinct shading characteristics provided by the particular specular attributes of a material. For example, specular highlights for Anisotropic or Phong materials, eccentricity and specular roll off for Blinn materials, roughness for PhongE.
Industry:Software
In rendering, a description of what a surface looks like when it is rendered. Common surface material attributes include color, reflectivity, and reflected color.
Types of surface materials include: Blinn material, Phong material, Phong E material, and so on.
Industry:Software
The display of visual representations of all shading nodes in swatch form.
For example, mental ray for Maya custom material/texture shaders and custom hardware shaders are shown in Hypershade, when the appropriate renderer (mental ray for Maya renderer, or Hardware renderer) is selected.
Industry:Software