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Autodesk, Inc.
Industry: Software
Number of terms: 4366
Number of blossaries: 1
Company Profile:
The scrolling wheel on a mouse input device. In Maya, you can use the wheelmouse to: *dolly in perspective or orthographic views *zoom in the Hypershade, the Graph Editor, the Dope Sheet, the Render View, Paint Effects, and other windows and editors *scroll in the Script Editor and the Console window
Industry:Software
In animation, a deformer that uses one or more NURBS curves to change the shape of objects. Wire deformers are like the armatures used by sculptors to shape objects.
Industry:Software
In animation, a way for you to create localised deformation effects along a wire deformer’s influence curve.
Industry:Software
A display technique that shows a geometric object as a collection of lines.
Industry:Software
The linear units, angular units, and time settings you normally work with. You can specify the default working units when you open new scenes.
Industry:Software
The area in the Maya window where view panels appear. For example, when you start a new scene, the workspace shows the perspective view panel.
Industry:Software
The coordinate system for the entire scene. Its origin is at the centre of the scene. The grid you see in view windows shows the world space axes. Also known as global space.
Industry:Software
In animation, the up direction. By default, this is the up direction of a scene’s world space, but can be set relative to an object’s local space. By default, the up vector of an object tries to stay as closely aligned as possible to the world up vector.
Industry:Software
In animation, a deformer that uses NURBS or polygonal objects to shape deformable objects. The objects used by the wrap deformer to deform other objects are called wrap influence objects. Also known as surface deformer.
Industry:Software
In animation, a deformer that combines a cluster deformer with one or more wire deformers, useful for creating detailed wrinkling effects.
Industry:Software